Hikari E
« RPG Codes »

Welcome Guest. Please Login or Register.
Nov 25, 2009, 3:09pm




Hikari E :: The OOC area :: RP Discussion :: RPG Codes
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: RPG Codes (Read 214 times)
Lydia the Snake
Captain
*****
[M:0][M:0][M:0][M:0]
member is offline

[avatar]

I'm currently working on the dice roll system, so if I don't post often that's what I'm doing.

[yim] [msn]

Joined: Dec 2005
Gender: Female
Posts: 131
Location: My Computer
Karma: 4
 RPG Codes
« Thread Started on Feb 2, 2006, 6:16pm »

Well, I have an idea for the site again. :P I know that there are some RPG codes out there that let people do different things. One is a level up meter, which allows you to "level up" based on your post count. The other multiplies stats based on your post count. Now, I'm trying to learn Java (the type of coding used on PB), and I want the perfect RPG Hack for my site. :)

---

MY IDEA

The level up meter and the RPG Hacks would work together. So, once you leveled up you would gain some stat numbers. Everyone would start out at level 1 with no stats at all, but as they leveled up they would gain some. How much you gain when you level up will be like the current system. You will only have a certain amount multiplyers (as they things that will add numbers onto your stats are called), much like you only have a certain amount of stuff you can stick into your stats. Now, before I can think about how many I can allow everyone to use, first I have to figure out how to make the code. Xx That could take a little while, but I'll work as fast as I possibly can. :)

Now, since I want to make the code as perfect as humanly possible, I need to know what all of you want, so tell me stuff! I'll let you know if I can't do it, so don't worry. :P

---

Other people's comments:
Link to Post - Back to Top  IP: Logged

My favorite mythical creature? The honest politician.
I don't know what your problem is, but I bet it's hard to pronounce.
Never underestimate the power of stupid people in large groups.
A life cool.. where can I download one of those?
Hurray for apathy!
[image]
Lydia the Snake
Captain
*****
[M:0][M:0][M:0][M:0]
member is offline

[avatar]

I'm currently working on the dice roll system, so if I don't post often that's what I'm doing.

[yim] [msn]

Joined: Dec 2005
Gender: Female
Posts: 131
Location: My Computer
Karma: 4
 Re: RPG Codes
« Reply #1 on Feb 7, 2006, 10:59pm »

Okay, instead of making a code, I decided to do something a little different. I'm just going to use a level up meter thing. Basically as you post you will gain levels. As you gain levels you will gain stats. All you have to do is make a thread in the sub-forum and put the link to that thread in your signature. Once you level up you reply to your thread stating your new stats. I'll get into detail on all that stuff once the system is done. I've got half of the stats figured out, but the last five are rather difficult. Remember that the stats will always be changing, so make sure the system works with any number.

Here are the stats I've figured out:

HP: This is how much "life" your character has. It just sort of goes up as it has no complex function in a fight. It goes down when your are hit and when you run out you die. Simple enough there.

TP: This is also known as AP. It determines how many special attacks someone can use. It goes works like HP.

Strength: This determines how much damage is done when you hit. The damage you do (before the defense of the other person is taken into account) is the same as your strength. So, if you had four strength you would do four damage.

Intelligence: This determines how much damage special attacks do. This work a lot like strength. The amount of damage it does is the amount of intelligence you have plus the amount of TP it took to do it. After all, attacks that use more TP should do more damage.

Stamina: This determines how long you can stay in a battle. Multiply the stat by ten. That's how long you can stay in a battle before you get tired.

---

The ones I don't have decided yet.

Defense: This determines how well you can resist damage. I would assume that people with a higher defense would take less damage than those with a lower one if they took the same amount of damage. I was thinking that the amount of defense you have is the percentage you reduce your damage by. Sadly, I forgot about 100% and higher, so that idea didn't work too well.

Dodge: This determines how well you can avoid other people's attacks. This is a fairly new stat, so I haven't come up with any ideas on how to make it work yet.

Speed: This determines how fast your character moves. If you have a high speed, then you have a chance of getting to attack twice in one turn, and you also have a higher chance of attacking first. I thought about this one for so long. I've got nothing.

Agility: This determines how fast your character can run away. This helps people run away from battle, or helps them avoid being captured. I've got nothing for this one either.

Charisma: This determines how well your character can lie/act and bargain. People with high charisma get discounts from stores. I thought about using this one like defense, but clearly that didn't work.

---

I need help with this, so comments are appriciated. :)
Link to Post - Back to Top  IP: Logged

My favorite mythical creature? The honest politician.
I don't know what your problem is, but I bet it's hard to pronounce.
Never underestimate the power of stupid people in large groups.
A life cool.. where can I download one of those?
Hurray for apathy!
[image]
Lydia the Snake
Captain
*****
[M:0][M:0][M:0][M:0]
member is offline

[avatar]

I'm currently working on the dice roll system, so if I don't post often that's what I'm doing.

[yim] [msn]

Joined: Dec 2005
Gender: Female
Posts: 131
Location: My Computer
Karma: 4
 Re: RPG Codes
« Reply #2 on Feb 13, 2006, 6:05am »

Alrighty, I've gotten some more ideas, and some help from nice people at the Proboards Supprot board.

---

Completely decided:

Dodge: Turn the amount of dodge you have into a percent basically. If you have ten dodge, you don't have a ten percent chance of dodging, but a one percent chance. If you have one dodge you have one pecent chance still. The highest this stat can go is 500, which will let you dodge fifty percent of the time. Now, just how are you going to be able to do this? Go to the test site and roll a dice with [x=100]. Now, let's say your dodge is 200, so you have a 20 percent chance of dodging. If the number of the dice is 1, 20 or anything in between you dodge. If it's higher you don't.

Charisma: Charisma is very simillar to dodge. Turn the amount of Charisma into a percentage. If you have 10 Charisma you don't save 10 percent, but one percent. I suggest you use a calculator when calculating prices. Every computer (as far as I know) has one. Charisma can't be higher than 500, so the most you can save is fifty percent.

Agility: Agility works exactly like dodge, only you're escaping instead of dodging.

Thanks Renegade of PB Support for coming up with these!

Defense: This will work just like Charisma, only you're reducing the amount of damage instead of saving money.

For defense and Charisma round to the nearest whole number please.

---

Haven't completly decided:

Speed: I've already decided that the person with the higher speed will attack first. Sadly, I can't figure out how to make the getting an extra hit thing work.
Link to Post - Back to Top  IP: Logged

My favorite mythical creature? The honest politician.
I don't know what your problem is, but I bet it's hard to pronounce.
Never underestimate the power of stupid people in large groups.
A life cool.. where can I download one of those?
Hurray for apathy!
[image]
   [Search This Thread][Send Topic To Friend] [Print]

Hikari E
Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!